It’s an easier sell than something like Infinite Crisis. But Heroes of the Storm is also an amalgamation of all of Blizzard’s franchises, from Diablo to StarCraft (and even The Lost Vikings from its pre-Warcraft days). The brand alone goes a long way in enticing folks to check out the studio’s next game. But remember who’s developing it - Blizzard Entertainment. As Pachter mentioned, Heroes of the Storm seems to be taking off, and it’s growing in popularity every day. Of course, new MOBAs and MMOs do find success, but these have specific reasons for doing so. This has only gotten worse once developer Riot Games entered the scene with League of Legends. It’s difficult to pry people away from what they usually play. They become so ingrained in its online community, its tournaments it’s where all of their friends play, and it takes a gargantuan amount of time, and herculean effort, to master the game’s mechanics. People pour thousands of hours into it, and they have many reasons for not giving another MOBA or MMO a proper chance. Dota 2 isn’t just a video game a person plays for a few weeks, months even, and then sets it aside for something else. ![]() Titles like Dota 2 (with 1 million concurrent players), League of Legends (67 million people play each month), Lineage II (with 14 million players based in Asia), and World of Warcraft (7.1 million subscribers) are established IPs that dominate their markets, and this is leading companies into thinking there’s some serious money to be made - but there isn’t, and that won’t change any time soon.
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